![]() ![]() These cutscenes are reserved for the most important story moments. Here, the camera is used to treat the storytelling as being akin to a movie. ![]() The second storytelling method used is real-time cutscenes. For more complex conversations, the game takes a similar camera approach but here the character’s movements and animations are more deliberately hand-crafted. This is designed to maintain an isometric feel, but a library of animations are used to deliver the gist of the conversation. For simple interactions with NPCs, the game brings the camera in closer to the characters. NPCs are featured in the game, both friendly and unfriendly ones. The Tree of Whispers is an end-game system. Camps also feature, as do strongholds and cellars. Monster designs are based on "families" of disparate, yet thematically-linked creatures which work well together. Randomized and Keyed Dungeons are featured in the game. The game has a day-night cycle and dynamic weather effects. The Paragon Board features, replacing the Paragon system from previous games. The campaign is expected to take 45–50 hours to complete on a first playthrough.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |